バージョン
Structure for describing information about individual triangles. [詳細]
Public メソッド | |
AkTriangle () | |
Constructor. |
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Public 変数 | |
AkVector | point0 |
Vertices. |
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AkVector | point1 |
AkVector | point2 |
AkUInt32 | textureID |
Acoustic texture ShareSet ID. |
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AkUInt32 | reflectorChannelMask |
Bitfield of channels that this triangle belongs to. When processing the reflections, this bit mask is ANDed with each of the emitter's reflectorFilterMask s to determine if the reflector/emitter pair can produce a valid hit. |
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const char * | strName |
Name to describe this triangle. When passing into SetGeometry , this string is copied internally and may be freed as soon as the function returns. |
Structure for describing information about individual triangles.
AkSpatialAudio.h の 180 行で定義されています。