Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
These messages provide information on how a Wwise Motion Audio Device is being initialized, and what it is being initialized as. The messages provide diagnostics on possible errors, and are not of concern if Wwise Motion is operating as expected.If additional support is required to interpret the nature of an error, contact Audiokinetic support with information on your issue, including the associated ...
Soundseed Air Wind
Wwiseヘルプ
develop, integrate, and distribute Soundseed Air with your game, you need to purchase a separate license. For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. For each source, a Soundseed Wind scene is created. Each scene consists of the wind itself and one or more deflector objects. The actual wind movement is created by defining values for a variety of different ...
Soundseed Air Woosh
Wwiseヘルプ
develop, integrate, and distribute Soundseed Air with your game, you need to purchase a separate license. For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. The Soundseed Woosh scene differs from the Soundseed Wind scene in that it consists of a trajectory or path that describes the motion of the object through the scene. The traveling object is made up of one ...
OpenSSL
Wwiseヘルプ
endorse or promote products derived from this software without prior written permission. For written permission, please contact openssl-core@openssl.org. 5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project. 6. Redistributions of any form whatsoever must retain the following acknowledgment: ...
Release Notes 2019.1.4.7065.1430
Wwise Unreal インテグレーション
features. Unreal Engine 4.21/4.22/4.23 - Wwise 2019.1.4.7065.1430 WG-43178 Added preliminary support for Stadia (please contact Audiokinetic support for access). WG-44197 Added support for Unreal 4.23. WG-44645 Fixed: Unknown listener ID error message printed when playing sounds with rooms and portals. WG-44675 Reduced log spam when WAAPI in unavailable. WG-44783 Fixed migration of Wwise installation ...
OpenSSL or SSLeay
Meta XR Audio Plug-in
endorse or promote products derived from this software without * prior written permission. For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following ...
the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed. This trial authentication key cannot be used in a licensed Wwise project.
Installing Plug-ins
Audiokinetic Launcher
selected by default.Click Install. The plug-in is installed.NoteIf any errors occur during the plug-in extraction process, contact the vendor. Support links are available either on the plug-in page on the Audiokinetic website or on the third-party website, depending on the plug-in.
LayerThe Weight Layer enhances the low kick of a weapon. It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.Cinematic LayerThe Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic ...
Weight Layer enhances the low kick of a weapon. It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades. Custom Layer Metal DetailsThe Custom Layer, when present, is typically an emphasis of an action of a weapon. For example ...
your project. You’ll need to provide: Valid name and email address (we need to know how to contact you!) The text description of your project, with your artistic vision, etc. The link to your video (YouTube, Vimeo, etc.) The link to your Wwise project (we recommend a free upload service like Dropbox, Box, SkyDrive, Google ...
Our services include:Tailored developmentWorkflow improvementsProject evaluationIntegration supportTraining Contact us Creative Services Testimonials ...
available and already integrated by customers in upcoming projects. Developers interested in getting access to Wwise for NGP can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity ...
creativity while saving game developers time and money across the audio production of any game title. Audiokinetic press contact: Nathalie Bouchard+1514 928-5266nbouchard@audiokinetic.com About IOSONO IOSONO is an innovative provider of 3D audio solutions for consumer electronics and professional audio. Based in Erfurt, Germany, IOSONO is the technology leader in the area of ...
game!” If you are an existing Audiokinetic customer, or are targeting an indie game towards console release, please contact info@audiokinetic.com for more information. About Audiokinetic Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers ...
www.steinberg.net/nuendo for information on system solutions and services that Steinberg offer around Nuendo. Press contact Stefan Trowbridge Public Relations Manager Steinberg Media Technologies GmbH E-mail: press@steinberg.net Phone: +49 40 210 35 0 About Steinberg Media Technologies GmbH Steinberg is known the world over for its music ...
immersive VR with free-roaming, wireless and untethered, multi-player capabilities. www.vrstudios.com VRstudios Media Contact: Ron Davis, Chief Marketing Officerrond@vrstudios.comTele: 425-361-5550www.vrstudios.com Audiokinetic Media Contact: Nour Al Hammoud+1 514 499-9100 Ext: 236nhammoud@audiokinetic.com
Scientific Discovery, Imaging and Sensing, and Robotics and Sensing. For more information visit Sony AI. Sony AI media contact: Rebecca Garcia rebecca.garcia@sony.com sonyai-pr-release@sony.com Audiokinetic media contact: Nour Al Hammoud Audiokinetic, Inc. nhammoud@audiokinetic.com
might be our favorite aspect of using Wwise and working with Audiokinetic. Responses have been unnaturally prompt and our contacts seem genuinely interested in helping us solve the few problems we’ve had. They’ve been knowledgeable and patient. We can’t say enough about Audiokinetic support! Production Why did you decide to use Wwise? When developing mobile games, audio seems to be severely sacrificed ...
Sønderup and Jacob Lynggaard Olsen, two students midway through their master's degree at Aalborg University in Copenhagen, contacted us with the following opening line: “To complete our master's degree, we must complete a four-month full-time internship in the industry. We are composers and sound designers, we love Wwise, and we know how to code with Unity”. Let me just say that it took about half ...