버전
menu_open

Building SoundBanks

When determining how many SoundBanks to create, you and your programmers would typically parse the whole game to get a list of all the Wwise events that are integrated in the game. From there, you can define the size limit and number of SoundBanks that will be required for your game. Then you can organize the events, object structures, and media into the various SoundBanks based on the method chosen as well as the characters, objects, zones, or levels in game.

Wwise does not restrict the number of SoundBanks that can be loaded into memory. There is also no restriction on the size of the SoundBank itself. Each project will be different, and it is up to you to decide what works best for your project.

The following tasks are involved in building a SoundBank:

[Note] Note

The only restriction to the size of a SoundBank is the memory available on the system or console.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요