버전
menu_open

Understanding How SoundBanks are Loaded in a Game

Before learning about how SoundBanks are built and generated in Wwise, it is important to understand the different ways that SoundBank information can be loaded and managed by your game. The method you chose will depend on a number of different factors including, the type of game you are developing, the platforms on which it will run, and the constraints set by the project team itself.

In an attempt to be as flexible as possible and to meet the requirements of almost any type of game, Wwise offers several different methods for loading audio and motion in a game, including the following:


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요