버전
menu_open

Working with Cues

A cue represents a specific point along the timeline. Cues are essentially used as sync points that can help align music segments for the various shifts that take place in interactive music such as state changes, playing stingers, and transitions. These alignments must take into account the tempo and sample accuracy concerns as well as contextual considerations. All segments have entry cues and exit cues and may also have custom cues.

The entry cue defines where the first beat of the first bar starts and where to snap with the exit cue of a previous segment. The entry and exit cues cannot be removed from the clip, but can be edited.

The segment area before the entry cue is called the pre-entry and the area beyond the exit cue is called the post-exit. These portions of the segment can be played, but this is dependent on the transition settings. For more information about transitions, refer to Understanding Transitions.

In addition to the entry and exit cues, you can add any number of custom cues to help sync your music with what is happening in the game.

Working with cues includes the following tasks:


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요