Wwise 버전
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

자격증 과정

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • 플러그인
  • 제작자 명단
  • Q&A
  • 블로그
Soundseed Air Wind
Wwise 도움말
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. For each source, a Soundseed Wind scene is created. Each scene consists of the wind itself and one or more deflector objects. The actual wind movement is created by defining values for a variety of different properties, such as direction, speed, and gustiness. Deflector objects are created and then placed throughout ...
Soundseed Air Woosh
Wwise 도움말
For more information, contact the Audiokinetic sales team at: sales@audiokinetic.com. The Soundseed Woosh scene differs from the Soundseed Wind scene in that it consists of a trajectory or path that describes the motion of the object through the scene. The traveling object is made up of one or more groups of deflector objects. Each group that is created has its own set of properties, including ...
OpenSSL
Wwise 도움말
For written permission, please contact openssl-core@openssl.org. 5. Products derived from this software may not be called "OpenSSL" nor may "OpenSSL" appear in their names without prior written permission of the OpenSSL Project. 6. Redistributions of any form whatsoever must retain the following acknowledgment: "This product includes software developed by the OpenSSL Project for use in the OpenSSL ...
Release Notes 2019.1.4.7065.1430
Wwise Unreal 통합
Engine 4 features. Unreal Engine 4.21/4.22/4.23 - Wwise 2019.1.4.7065.1430 WG-43178 Added preliminary support for Stadia (please contact Audiokinetic support for access). WG-44197 Added support for Unreal 4.23. WG-44645 Fixed: Unknown listener ID error message printed when playing sounds with rooms and portals. WG-44675 Reduced log spam when WAAPI in unavailable. WG-44783 Fixed migration of Wwise ...
OpenSSL or SSLeay
Meta XR 오디오 플러그인
For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project ...
Obtaining a GME Voice Communication Service License
GME In-Game Voice Chat (GME 게임 내 음성 채팅)
Cloud account and provides you with a valid authentication key through the Audiokinetic customer portal, as shown in the following image.If your project does not display the authentication key, contact WwiseGME@audiokinetic.com.A trial-only authentication key is provided in the Integration Demo project. This is in the samples folder of Wwise after the GME plug-in has been installed.
Installing Plug-ins
Audiokinetic 런처
The plug-in is installed.NoteIf any errors occur during the plug-in extraction process, contact the vendor. Support links are available either on the plug-in page on the Audiokinetic website or on the third-party website, depending on the plug-in.
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.Cinematic LayerThe Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic Layer tracks use purple custom colors, alternating ...
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades. Custom Layer Metal DetailsThe Custom Layer, when present, is typically an emphasis of an action of a weapon. For example, in the case of an axe, it might be a metal ...
You’ll need to provide: Valid name and email address (we need to know how to contact you!) The text description of your project, with your artistic vision, etc. The link to your video (YouTube, Vimeo, etc.) The link to your Wwise project (we recommend a free upload service like Dropbox, Box, SkyDrive, Google Drive, etc.) ...
Our services include:Tailored developmentWorkflow improvementsProject evaluationIntegration supportTraining Contact us Creative Services Testimonials ...
Developers interested in getting access to Wwise for NGP can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers ...
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. Audiokinetic press contact: Nathalie Bouchard+1514 928-5266nbouchard@audiokinetic.com About IOSONO IOSONO is an innovative provider of 3D audio solutions for consumer electronics and professional audio. Based in Erfurt, Germany, IOSONO is the ...
Representative. “The signup process is easy, and all we really ask is that they let us know when they ship, so that we can showcase their game!” If you are an existing Audiokinetic customer, or are targeting an indie game towards console release, please contact info@audiokinetic.com for more information. About Audiokinetic Audiokinetic sets new standards in audio production for interactive ...
Visit www.steinberg.net/nuendo for information on system solutions and services that Steinberg offer around Nuendo. Press contact Stefan Trowbridge Public Relations Manager Steinberg Media Technologies GmbH E-mail: press@steinberg.net Phone: +49 40 210 35 0 About Steinberg Media Technologies GmbH Steinberg is known the world over for its ...
VRstudios launched in 2014 as the first company to offer out-of-home fully immersive VR with free-roaming, wireless and untethered, multi-player capabilities. www.vrstudios.com VRstudios Media Contact: Ron Davis, Chief Marketing Officerrond@vrstudios.comTele: 425-361-5550www.vrstudios.com Audiokinetic Media Contact: Nour Al Hammoud+1 514 499-9100 Ext: 236nhammoud@audiokinetic.
China, and Product Experts in Europe. www.audiokinetic.com For more information: Audiokinetic media contact:Nour Al Hammoud, Director of Marketing+1 514 499-9100 Ext: 236nhammoud@audiokinetic.com Tencent Cloud media contact:Portia Huang, Director of Global Communications+852 3148 5100 Ext. 50740portiahuang@tencent.com
Responses have been unnaturally prompt and our contacts seem genuinely interested in helping us solve the few problems we’ve had. They’ve been knowledgeable and patient. We can’t say enough about Audiokinetic support! Production Why did you decide to use Wwise? When developing mobile games, audio seems to be severely sacrificed in order to improve performance and this was something I wasn’t willing ...
Sønderup and Jacob Lynggaard Olsen, two students midway through their master's degree at Aalborg University in Copenhagen, contacted us with the following opening line: “To complete our master's degree, we must complete a four-month full-time internship in the industry. We are composers and sound designers, we love Wwise, and we know how to code with Unity”. Let me just say that it took about half ...
App is available on the the App Store and can be viewed using this link.  For questions regarding your own content, Robert and myself both can be contacted via our webpage.