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Effects Tab - Audio Bus

In the Effects tab for busses, you can apply up to four different effects to a bus. When effects are applied to a bus, all incoming audio data is sub-mixed before the effect chain is applied. The effects are applied in the same order as they appear in the list.

There are certain restrictions that you should be aware of when applying effects in Wwise, especially at the bus level. A voice can go through the following 3 levels of effects:

  • Up to 4 effects can be applied on the voice itself in the actor-mixer or interactive music hierarchies.

  • Up to 4 effects can be applied on one child bus within each branch of the audio bus hierarchy.

  • Up to 4 effects can be applied on the final master bus.

This means that a chain of effects can always be applied to the Master Audio Bus, but only one bus within each branch of the bus hierarchy can have effects applied to it. If you try to apply effects to more than one bus in the same branch, a warning message appears above the Effects group box stating that all effects will be ignored except the effects applied to the lowest level bus. This warning message also appears when effects are applied to a bus within a branch that contains the environmental bus.

[Note] Note

The Wii doesn't support real-time effects. The only effect that is supported on the Wii is the Wii Compressor, which can be applied to the Master Audio Bus.

General

Interface Element

Description

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the Soundbanks.

Effects

Interface Element

Description

Effects

(Selector)

The list of effects and corresponding instances that can be applied to the bus. The selected effect type is displayed in the Effect column.

To remove an effect, select the None option.

ID

The identification number assigned to the effect.

Effect

The type of effect applied to the bus, for example, Wwise Compressor, Wwise Matrix Reverb, or Wwise Parametric EQ.

Name

The name of the effect instance applied to the bus. The effect instance can be a ShareSet or a custom instance of a ShareSet.

All effect instances for the selected effect type will appear in the corresponding list.

Mode

Determines whether the effect instance is shared. The mode can either be:

Define custom - To create a custom effect instance whose properties will not be shared between objects.

Use ShareSet - To use a ShareSet of an effect, which means that effect properties can be shared between objects.

Bypass

Determines whether the selected effect instance is bypassed or not.

Edit

Displays the Effect Editor where you can edit the properties of the selected effect instance in real time.

 

Bypass All

Determines whether all effects are bypassed or not.

Wii Specific

Enable Wii Compressor

Applies an interactive compression to the signal at the very end of the sound engine pipeline. If the threshold value of 0 dB is exceeded, a -4 dB attenuation is applied to the output signal. This attenuation is in a 4 dB range, with an attack time of five milliseconds and a release time of 50 milliseconds.

This effect can only be applied to the Master Audio Bus on the Wii platform.


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