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You can use the Game Object 3D Viewer Settings to specify what information will be displayed in the Game Object 3D Viewer.
Interface Element |
Description |
|
---|---|---|
Game Objects | ||
Name |
Determines whether the name of the game object is displayed in the 3D Viewer. |
|
Position Text |
Determines whether the coordinates of the game object are displayed in the 3D Viewer. |
|
Orientation Front |
Determines whether an arrow aligned with the front of the game object is displayed in the 3D Viewer. |
|
Dot Size |
Determines the size of the Orientation Front arrow base. Default value: 5 Range: 1 to 16 Units: Pixels |
|
Voices | ||
Radius |
Determines whether the attenuation radius of the voice, if any, is displayed in the 3D Viewer. |
|
Cone |
Determines whether the attenuation cone of the voice, if any, is displayed in the 3D Viewer. |
|
Name |
Determines whether the names of the attenuation ShareSets used, if any, are displayed in the 3D Viewer. |
|
Listeners | ||
Name |
Determines whether the name of the listener is displayed in the 3D Viewer. |
|
Position Text |
Determines whether the coordinates of the listener are displayed in the 3D Viewer. |
|
Orientation Front |
Determines whether an arrow aligned with the front of the listener is displayed in the 3D Viewer. |
|
Orientation Top |
Determines whether an arrow aligned with the top of the listener is displayed in the 3D Viewer. |
|
Dot Size |
Determines the size of the Orientation Front and Top arrow bases. Default value: 7 Range: 1 to 16 Units: Pixels |
|
First Person Camera | ||
Speed |
Determines the speed of camera movement. Default value: 1 (approximately 33.3 units per second) Range: 0.01 to 100 Units: Wwise units per frame |
|
Shift Acceleration Factor |
Multiplier used to determine the acceleration when holding Shift and moving the camera. Default value: 3 |
|
Invert Mouse |
Inverts the up and down directions when using the mouse. |
|
General | ||
Floor Plane |
The plane used as the floor of the graph in the 3D Viewer. The following options are available: X-Z - The X-Z plane will be used as the floor. X-Y - The X-Y plane will be used as the floor. Y-Z - The Y-Z plane will be used as the floor. |
|
X-Y-Z Axis |
Determines whether the axis indicator is displayed in the 3D Viewer. |
|
Floor Grid |
Determines whether a grid on the floor plane is displayed in the 3D Viewer. |
|
Grid units |
The spacing between the lines of the floor grid. Default value: 1 |
|
Grid size |
The width of the floor grid. Default value: 2,000 |
|
Orientation length |
The length of the arrow indicating game object or listener orientation. Default value: 1 Range: 0.1 to 10,000 Units: Game units |
|
World Scaling |
A ratio that converts game units into Wwise units, which are used for drawing objects in the Game Object 3D Viewer. Adjusting this value will modify the zoom, and can help you achieve the proper zoom when game units are very large or small. Default value: 1 |
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Closes the Game Object 3D Viewer Settings dialog box. |