Version
menu_open
Wwise SDK 2018.1.11
Overriding Managers

The sound engine ships with default Memory Manager and Streaming Manager that implement the basic functionality required for the sound engine to be integrated into your game.

If, however, your game requires more flexibility or power, or if you already have your own memory manager, streaming manager or I/O scheduler, the default managers can be overriden by implementing the appropriate interfaces and using your own implementations instead of the default ones.

For more information, refer to:


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise