Table of Contents
Wwise SDK 2018.1.11
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Integrate Wwise Elements into Your Game
Introduction
After you have established the base for integrating the Wwise sound engine into your game, you are ready to integrate specific elements into your game. The following sections will demonstrate how to integrate these elements.
- Integrating Banks
- Integrating Game Objects
- Integrating Events
- Integrating MIDI
- Integrating Markers
- Integrating Listeners
- Integrating 3D Positions
- Integrating RTPCs
- Integrating States
- Integrating Switches
- Integrating Languages and Voices
- Integrating Environments and Game-defined Auxiliary Sends
- Integrating Plug-Ins
- Integrating Codec Plug-Ins
- Integrating Interactive Music
- Integrating Dynamic Dialogue
- Integrating Wwise Motion
- Integrating External Sources
- Integrating Secondary Outputs
- Handling User Music (BGM) and DVR
- Default Wwise Audio Devices