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0 投票
Unreal Engine 5.4
Wwise Authoring 2023.1.7
Wwise Unreal Integration 2023.1.7

With the editor built in DebugGame/Editor configuration, some portals cause the following error to spam while in play mode. It is unclear how to resolve the error other than deleting the portals. I truly hope someone has an answer to this because it has wasted a lot of time. As far as I can tell there is no audible problem, but developers on the team need the log not to be cluttered with this... so I'm blocked from creating an AkSpatialAudio propagation implementation for the area of the game affected by this problem.

LogWwiseSoundEngine: Error: Wwise SoundEngine: fabsf(v.Z) < AK_SA_EPSILON. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkAcousticPortal.cpp, line: 229
分类:General Discussion | 用户: Owen Cooper (210 分)
Also seeing this in Wwise 2024.1.2
Seeing this in Wwise 2024.1.3 as well, it's really a problem for us, the log spam is overwhelming...
非常无语,最后发现是因为组件旋转了角度造成的……

try reset to rotation to zero to solve this

This issue has been resolved in Wwise version 2024.1.6.8842.

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