커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

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0 투표

Hello,

I've installed Wwise Launcher version 2016.11.24.538 and Unity version 5.5.0f3, and used the launcher to install Wwise Editor version 2016.2.0.5972. If I make a blank Unity project, then go to the "UNITY" tab of the Wwise Launcher and click "Integrate Wwise into Project...", it fails.

Here is the relevant part of the log:

2016-12-12T06:50:42.651Z: Game integration: Pushing progress: Executing Unity to complete the installation. This may take a few minutes, please wait... 93%.
2016-12-12T06:50:42.655Z: Game integration: Running setup in path C:\Users\dunca_000\Documents\TestWwiseProject using Unity executable: C:\Program Files\Unity\Editor\Unity.exe
...
Targeting platform: win64
Assertion failed on expression: 'pos < this->m_num_bits'
 
(Filename: C:\buildslave\unity\build\Runtime/Utilities/dynamic_bitset.h Line: 612)

Crash!!!
...
0x00000001401939F0 (Unity) GetPrecompiledAssemblyMask
0x00000001401AC47B (Unity) ForceRecompileAllScriptsAndDlls
0x0000000140FA4D63 (Unity) UnityConnectSettings::OnEditorBuildTargetChanged
0x000000014149A044 (Unity) EditorUserBuildSettings::SetActiveBuildTarget
0x0000000141483487 (Unity) Application::InitializeProject

This exact crash happens no matter what kind of Unity project I try to integrate or upgrade. Is this issue affecting anyone else? I reinstalled Unity and Wwise just before testing this in order to remove as many variables as possible.

Thanks,
-Duncan

General Discussion Duncan B. (180 포인트) 로 부터
We are also reproducing. We are currently investigating a solution.
Thank you for the quick response, please let me know once there is an ETA on a fix.
The ETA is December 13th. 2016

2 답변

0 투표
Hey Duncan,

You might be interested by this : https://www.audiokinetic.com/qa/2908/wwise-launcher-error-occurred-during-execution-unity-projects

We're facing the same issue there.
Rom D (1.1k 포인트) 로 부터
0 투표
 
우수 답변

Launcher version 2016.12.13.546 has been released, which fixes compatibility issues with Unity 5.5.0f3.

Please note however that Wwise is still incompatible with Windows Store extension (MetroSupport).

The Launcher will work with other platforms: Windows, Mac, Android, iOS, tvOS, Xbox One, PSVita, PS4.

Bernard R. (Audiokinetic) (35.8k 포인트) 로 부터
Thanks for the quick update! Unfortunately, even after updating my Wwise Launcher to the latest version, a Wwise integration on a fresh Unity project hangs indefinitely on the final step:
"Executing Unity to complete the installation. This may take a few minutes, please wait..."
With the last lines in logRunSetup.txt being:
Registered platform support modules in: 0.0372342s.
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for Metro target not found
Native extension for iOS target not found
Native extension for Android target not found

This hangs no matter how long I leave it. Are there any other steps I can try in order to get the latest Launcher and Unity versions working?

Thanks,
-Duncan
Disregard that last comment - it appears that the new Launcher works on a fresh computer, so there are still some gremlins breaking the integration on the old computer. I'll let you know if I can identify the difference.

Thanks,
-Duncan
Hi! I was just wondering what was the cause of the issue? We're seeing something similar and are having trouble tracking down the cause. Any pointers in the right direction would be much appreciated. :)
Have you tried deleting this folder:
C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport

more info here:
https://www.audiokinetic.com/qa/3014/unity-wwsie-unity-integration-hangs-blank-working-project
Great! That helped. Thanks a lot :)
I have the same problem now, Could you solve it?
...