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0 votes

Hi!

Sorry I am not a coder and I am on the sound design end of things. My UE4 is integrated to wwise and I am trying to figure out how to play new custom events in UE4. I can drag and drop the events that are already created in the demo and they will work. I can even change the files to my new sounds. But when I try and create my own events for my sounds, I can't even play them in the side panel where the maps are, where on the other hand the demo events work.

 EDIT: I fixed  the problem I think. I was able to get them to work. I copied the sound banks I exported to the Unreal folder. This being said, I did this step before and it still did not work. Reguardless it is working now, yet when I close it and open both programs again it doesen't work. 

-Robert

in General Discussion by Robert M. (4.6k points)
edited by Robert M.

1 Answer

0 votes
Hi Robert,

With the UE4 integration, you do not create sound banks or export them from Wwise. The banks are created in UE4 as AkAudioBank assets. Each event you create in UE4 must be assigned to a bank. Finally, the bank must be built within UE4. When you do this, the integration uses the wwise SDK files to build the bank within a .uasset file. This may seem weird at first, but once you get the hang of it, it becomes rather easy and intuitive.

Cheers
by Richard Goulet (5.8k points)
Hey would you know how to create a new wwise project and a new unreal project and link them?
sorry, apparently I never got an email notification about your reply. Yes, I have done this once to set it up, but can't remember off-hand. The instructions are in the help file for the wwise UE4 integration. You need to edit one of the ini (or cfg?) files in your project to point to the wise project folder.
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