社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票

Hi!

Sorry I am not a coder and I am on the sound design end of things. My UE4 is integrated to wwise and I am trying to figure out how to play new custom events in UE4. I can drag and drop the events that are already created in the demo and they will work. I can even change the files to my new sounds. But when I try and create my own events for my sounds, I can't even play them in the side panel where the maps are, where on the other hand the demo events work.

 EDIT: I fixed  the problem I think. I was able to get them to work. I copied the sound banks I exported to the Unreal folder. This being said, I did this step before and it still did not work. Reguardless it is working now, yet when I close it and open both programs again it doesen't work. 

-Robert

分类:General Discussion | 用户: Robert M. (4.6k 分)
修改于 用户:Robert M.

1个回答

0 投票
Hi Robert,

With the UE4 integration, you do not create sound banks or export them from Wwise. The banks are created in UE4 as AkAudioBank assets. Each event you create in UE4 must be assigned to a bank. Finally, the bank must be built within UE4. When you do this, the integration uses the wwise SDK files to build the bank within a .uasset file. This may seem weird at first, but once you get the hang of it, it becomes rather easy and intuitive.

Cheers
用户: Richard Goulet (5.8k 分)
Hey would you know how to create a new wwise project and a new unreal project and link them?
sorry, apparently I never got an email notification about your reply. Yes, I have done this once to set it up, but can't remember off-hand. The instructions are in the help file for the wwise UE4 integration. You need to edit one of the ini (or cfg?) files in your project to point to the wise project folder.
...