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Linker errors in UE4 c++ project

0 votes

HI,

I'm running UE4 version 4.5 and Wwise SDK version 2014.1.1 Build 5179 and I am having linking errors when trying to use the Wwise specific classes in my C++ game project.  Something just as simple as FAkAudioDevice::Get() causes an unresolved external symbol linking error.  I was able to use the suplied Wwise demo project with no problems, but creating my new c++ project I am getting linking errors if I try to use any of the Wwise classes.

 

Error output from Visual Studio:

MyPawn.cpp.obj : error LNK2019: unresolved external symbol "public: static class FAkAudioDevice * __cdecl FAkAudioDevice::Get(void)" (?Get@FAkAudioDevice@@SAPEAV1@XZ) referenced in function "public: void __cdecl AMyPawn::OnMouseClick(void)" (?OnMouseClick@AMyPawn@@QEAAXXZ)
1>C:\Projects\Unreal\Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 1 unresolved externals


 

Any ideas?

 

Thanks,

Jared

asked Dec 4, 2014 in General Discussion by Jared M. (220 points)
edited Dec 4, 2014 by Jared M.

1 Answer

0 votes
 
Best answer

In your game's build script, make sure you include a dependency on the AkAudio module, as so:

            PublicDependencyModuleNames.Add("AkAudio");

 
answered Dec 8, 2014 by Benoit S. (Audiokinetic) (16,020 points)
selected Dec 8, 2014 by Jared M.
Thanks!  I eventually figured it out but forgot to come back here an post that.

I'm getting another unresolved external symbol linker error trying to use AK::SoundEngine::GetIDFromString(), any help for this one?
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