Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+2 votes

Hi,

We met a check fail in FAsyncLoadingThread2 after updated to Wwise 2019.2.11.7512.

 

EAsyncPackageState::Type FAsyncPackage2::Event_PostLoadExportBundle(FAsyncLoadingThreadState2& ThreadState, FAsyncPackage2* Package, int32 ExportBundleIndex)

{

...

check(Object->IsReadyForAsyncPostLoad());

...

 

Our UnrealEngine version: 4.26.2

It only occurs when we enable IOStore.

 

The reason we found is the UAkMediaAssetData doesn't finish loading when the game thread runs into this check.

 

Please help to fix the bug. Thanks~

 

in General Discussion by Pengcheng H. (120 points)

2 Answers

+1 vote
We've also come across this issue. Would appreciate a comment from Ak here.
by Tom W. (170 points)
0 votes
Hi Pengcheng & Tom,

IOStore is not yet supported, but it's slated for Wwise 2019.2.13 & Wwise 2021.1.3.
by Mads Maretty S. (Audiokinetic) (40.2k points)
When will you release Wwise 2019.2.13 & Wwise 2021.1.3.?
...