コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

+1 支持

This is an updated version of the question from here: Routing Motion Source to a connected PS4 controller - Community Q&A (audiokinetic.com)

 

It doesn't seem as though PS4 or PS5 controllers work with Wwise Motion when testing from within Wwise on a PC. I've set up the appropriate Wwise Motion audio device and a Motion Bus/Aux to route everything.

I can SEE the levels in the bus output to the Wwise Motion audio device, but cannot feel anything in the controller. I've even gone to Audio -> Authoring Audio Preferences and specified the controller I wish to use with Wwsie Motion, but nothing has worked.

Appreciate any responses or people with similar issues :)

Some things to note:

 

Jon E. (200 ポイント) General Discussion
Note for people who might try to get this working: In Authoring Audio Preferences, you must set your Motion Bus output to "WWISE_MOTION_BUS - DualSense Controller (1 User) (Haptics)"

回答 1

+1 支持
 
ベストアンサー
Native DualShock and DualSense (not using XInput) is not currently supported by Wwise Motion on Windows. However, we are actively working on it and expect this feature to land in the next patch release of 2021.1.

For the full compatibility list of controller APIs for each platform, refer to the table under "Game setup": https://www.audiokinetic.com/library/edge/?source=SDK&id=integrating_elements_motion.html
Samuel L. (Audiokinetic) (23.6k ポイント)
Samuel L. (Audiokinetic) 編集
Hi Samuel!

I really appreciate the response and update on when this is to be supported. I'll keep my eyes on the release pages!

In the meantime, for anyone that just wants to feel something:
I've tried this and it somewhat helps, but it's not as accurate as using sound and the DualSense controller: https://ryochan7.github.io/ds4windows-site/

Cheers!
Was this released in a patch in the end? I haven't been able to find it in the Release Notes of the latest patches - maybe I missed it?
Sorry for the late reply. The ticket number attached to this issue is WG-51390, and has been released as of 21.1.4. Some release notes are listed under the appropriate platform release notes, which require an active platform license to consult.
Should Wwise Motion work with the PS5 DualSense over Bluetooth?  With 21.1.6,  a PS5 controller rumble works fine over USB, but is not present over Bluetooth.  I have updated the DualSense firmware to the latest version.   The one thing I notice that is different is Windows 10 shows a DualSense Audio Device in addition to the Input Device when connected with USB.
Is your wwise motion working with ps5 dualsense on windows?   we can not work with usb in ue5
...