Set a game object's obstruction and occlusion level for each positions defined by SetMultiplePositions. This function differs from SetObjectObstructionAndOcclusion as a list of obstruction/occlusion pair is provided and each obstruction/occlusion pair will affect the corresponding position defined at the same index.
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Note: In the case the number of obstruction/occlusion pairs is smaller than the number of positions, remaining positions' obstrucion/occlusion values are set to 0.0. |
- 参见:
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- 返回:
- AK_Success if occlusion/obstruction values are successfully stored for this emitter
- 参数:
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in_EmitterID |
Emitter game object ID |
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in_uListenerID |
Listener game object ID |
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in_fObstructionOcclusionValues |
Array of obstruction/occlusion pairs to apply ObstructionLevel: [0.0f..1.0f] OcclusionLevel: [0.0f..1.0f] |
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in_uNumOcclusionObstruction |
Number of obstruction/occlusion pairs specified in the provided array |