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AKRESULT __cdecl AK::SoundEngine::SendPluginCustomGameData ( AkUniqueID  in_busID,
AkGameObjectID  in_busObjectID,
AkPluginType  in_eType,
AkUInt32  in_uCompanyID,
AkUInt32  in_uPluginID,
const void *  in_pData,
AkUInt32  in_uSizeInBytes  
)

Send custom game data to a plugin that resides on a bus (insert effect or mixer plugin). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Set the data pointer to NULL to clear item from the list.

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Note: The plugin type and ID is passed and matched with plugins set on the desired bus. This means that you cannot send different data to various instances of the plugin on a same bus.
返回:
AK_Success if data was sent successfully.
参数:
in_busID  Bus ID
in_busObjectID  Bus Object ID. Pass AK_INVALID_GAME_OBJECT to send custom data on global scope. Game object scope supersedes global scope, as with RTPCs.
in_eType  Plug-in type (for example, source or effect)
in_uCompanyID  Company identifier (as declared in the plug-in description XML file)
in_uPluginID  Plug-in identifier (as declared in the plug-in description XML file)
in_pData  The data blob
in_uSizeInBytes  Size of data

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