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Send custom game data to a plugin that resides on a bus (insert effect or mixer plugin). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Set the data pointer to NULL to clear item from the list.
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Note: The plugin type and ID is passed and matched with plugins set on the desired bus. This means that you cannot send different data to various instances of the plugin on a same bus. |
- 返回:
- AK_Success if data was sent successfully.
- 参数:
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in_busID |
Bus ID |
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in_busObjectID |
Bus Object ID. Pass AK_INVALID_GAME_OBJECT to send custom data on global scope. Game object scope supersedes global scope, as with RTPCs. |
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in_eType |
Plug-in type (for example, source or effect) |
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in_uCompanyID |
Company identifier (as declared in the plug-in description XML file) |
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in_uPluginID |
Plug-in identifier (as declared in the plug-in description XML file) |
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in_pData |
The data blob |
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in_uSizeInBytes |
Size of data |
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