Set a game object's obstruction and occlusion levels. If SetMultiplePositions were used, values are set for all positions. This function is used to affect how an object should be heard by a specific listener.
- 参见:
-
- 返回:
- Always returns AK_Success
- 参数:
-
|
in_EmitterID |
Emitter game object ID |
|
in_ListenerID |
Listener game object ID |
|
in_fObstructionLevel |
ObstructionLevel: [0.0f..1.0f] |
|
in_fOcclusionLevel |
OcclusionLevel: [0.0f..1.0f] |