版本

menu_open
警告:系统已根据您所用大版本 (2019.2.15.7667) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise Unreal Integration Documentation
Unreal Engine 4.8 - Wwise 2014.1.5

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the Unreal Engine 4.8 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.8 - Wwise v2014.1.5

  • UI-206 Fixed: Sounds with an attenuation can now be heard when an animation window is opened.
  • UI-212 Fixed: Added a "Load Init Bank" Blueprint node.
  • UI-213 Fixed: Added null checks in Blueprint nodes, preventing crashes.
  • UI-214 Fixed: No crash when saving an output capture to disk.
  • UI-215 Fixed: No issue with the Attenuation Scaling Factor of an AkComponent not being set when attached to an actor.
  • UI-217 Fixed: Made AkReverbVolume's collision settings visible in the details panel.
  • UI-220 Fixed: Fixed the occlusion fade behavior for sounds that a spawn occluded.
  • UI-223 Fixed: The gathering of the max attenuations for AkEvent does not halt when the parsing of one SoundBank fails.
  • UI-226 Fixed: SoundBank generation is now performed by the 32-bit WwiseCLI.exe when the 64-bit WwiseCLI.exe is missing.
  • UI-230 Fixed: Now using OnComponentDestroyed instead of FinishDestroy to unregister Wwise Game Objects, which had caused some Game Objects to be registered for too long.
  • UI-233 Fixed: Added validity checks on actors in the GetGameObjectID function.
  • UI-234 Fixed: Multiple viewports in the SetListener function are properly handled. This fixes a crash in AkAudioDevice.cpp.
  • UI-236 Fixed: The Location Type given to the GetAkComponent Blueprint node is properly handled.
  • UI-239 Fixed: No crash at engine shutdown as a result of the Bank Manager unloading SoundBanks that might already have been destroyed.
  • Added a "Follow" check box to the AnimNotify_AkEvent. Leaving it unchecked will post the AkEvent at a specific location, instead of attaching to the parent.
  • Added a new AnimNotify: AnimNotify_AkEventByName, allowing to post events using their name as a string.
  • Added Debugging tools to Blueprints. For more information, see Debug Blueprint 函数

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅