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Wwise Unreal Integration Documentation
August 2013 - Wwise v2013.2

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the Unreal Engine August 2013 release of the integration (in addition to upgrading to the new Unreal build).

August 2013 - Wwise v2013.2

  • Fixed confusion between Actor, AkComponent, the Wwise game object and their respective lifespans:
    • AkComponent follows attachment semantics of Epic's AudioComponent. AkComponents are re-used when all attachment parameters match.
    • AkGameplayStatics contains global helpers targetting Actors for easy use in blueprints.
  • Fixed missing Events and Banks in SoundBank Definition File.
  • Fixed game object names in Wwise Profiler.
  • Generating SoundBanks now triggers a refresh of loaded banks.
  • Set RTPC Value global helper now supports setting a Game Parameter at global scope (no Actor target).

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