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Wwise Unreal Integration Documentation
Release Notes 2017.1.2.6361.696

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed between the 2017.1.1.6340.673 and the 2017.1.2.6361.696 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.15/4.16/4.17 - Wwise 2017.1.2.6361.696

  • WG-32413 Fixed: Cannot hear sounds in the Content Browser and the Animation Editor.
  • WG-33970 Fixed: (Mac) Crash when running game with PAK files.
  • WG-34030 Fixed: Properly update the details panel when a surface is removed from an AkSpatialAudioVolume.
  • WG-34083 Fixed: Refresh issue when changing a Spatial Audio Volume's geometry properties.
  • WG-34213 Fixed: Sounds can now be heard from the Content Browser and the Animation Editor.
  • WG-34222 Virtual Acoustics factory ShareSets now appear in the Wwise Picker.
  • WG-34276 Added ability to allow posted Events to continue playing past their associated sections within Level Sequences.
  • WG-34605 Fixed: Portals are not pushed to Wwise Spatial Audio when starting a game, in some circumstances.
  • WG-34630 Fixed: Crash when -nosound option is enabled.
  • WG-34703 Fixed: Prevent crash when modifying multiple SpatialAudioVolumes at the same time.
  • WG-34704 Fixed: Prevent crash when unregistering an AkComponent that is a default listener.
  • WG-34745 Fixed: Reduced lower engine memory pool size.

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