Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
Installing Plug-ins
Audiokinetic Launcher
The plug-in is installed.NoteIf any errors occur during the plug-in extraction process, contact the vendor. Support links are available either on the plug-in page on the Audiokinetic website or on the third-party website, depending on the plug-in.
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.Cinematic LayerThe Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic Layer tracks use purple custom colors, alternating ...
It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades. Custom Layer Metal DetailsThe Custom Layer, when present, is typically an emphasis of an action of a weapon. For example, in the case of an axe, it might be a metal ...
Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Audioplugins Copyright (C) 2017 Daniel Rudrich This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain ...
You’ll need to provide: Valid name and email address (we need to know how to contact you!) The text description of your project, with your artistic vision, etc. The link to your video (YouTube, Vimeo, etc.) The link to your Wwise project (we recommend a free upload service like Dropbox, Box, SkyDrive, Google Drive, etc.) ...
Our services include:Tailored developmentWorkflow improvementsProject evaluationIntegration supportTraining Contact us Creative Services Testimonials ...
Developers interested in getting access to Wwise for NGP can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers ...
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. Audiokinetic press contact: Nathalie Bouchard+1514 928-5266nbouchard@audiokinetic.com About IOSONO IOSONO is an innovative provider of 3D audio solutions for consumer electronics and professional audio. Based in Erfurt, Germany, IOSONO is the ...
Representative. “The signup process is easy, and all we really ask is that they let us know when they ship, so that we can showcase their game!” If you are an existing Audiokinetic customer, or are targeting an indie game towards console release, please contact info@audiokinetic.com for more information. About Audiokinetic Audiokinetic sets new standards in audio production for interactive ...
Visit www.steinberg.net/nuendo for information on system solutions and services that Steinberg offer around Nuendo. Press contact Stefan Trowbridge Public Relations Manager Steinberg Media Technologies GmbH E-mail: press@steinberg.net Phone: +49 40 210 35 0 About Steinberg Media Technologies GmbH Steinberg is known the world over for its ...
VRstudios launched in 2014 as the first company to offer out-of-home fully immersive VR with free-roaming, wireless and untethered, multi-player capabilities. www.vrstudios.com VRstudios Media Contact: Ron Davis, Chief Marketing Officerrond@vrstudios.comTele: 425-361-5550www.vrstudios.com Audiokinetic Media Contact: Nour Al Hammoud+1 514 499-9100 Ext: 236nhammoud@audiokinetic.
China, and Product Experts in Europe. www.audiokinetic.com For more information: Audiokinetic media contact:Nour Al Hammoud, Director of Marketing+1 514 499-9100 Ext: 236nhammoud@audiokinetic.com Tencent Cloud media contact:Portia Huang, Director of Global Communications+852 3148 5100 Ext. 50740portiahuang@tencent.com
For more information visit Sony AI. Sony AI media contact: Rebecca Garcia rebecca.garcia@sony.com sonyai-pr-release@sony.com Audiokinetic media contact: Nour Al Hammoud Audiokinetic, Inc. nhammoud@audiokinetic.com
Responses have been unnaturally prompt and our contacts seem genuinely interested in helping us solve the few problems we’ve had. They’ve been knowledgeable and patient. We can’t say enough about Audiokinetic support! Production Why did you decide to use Wwise? When developing mobile games, audio seems to be severely sacrificed in order to improve performance and this was something I wasn’t willing ...
Sønderup and Jacob Lynggaard Olsen, two students midway through their master's degree at Aalborg University in Copenhagen, contacted us with the following opening line: “To complete our master's degree, we must complete a four-month full-time internship in the industry. We are composers and sound designers, we love Wwise, and we know how to code with Unity”. Let me just say that it took about half ...
App is available on the the App Store and can be viewed using this link.  For questions regarding your own content, Robert and myself both can be contacted via our webpage.
With this working well, we contacted Soundly, Soundminer, and Basehead and asked them if they could implement the “Open associated Strata projects in REAPER” functionality in their product. Here’s the status on that:   Soundly: The feature is now available with the latest version,  Soundminer: The feature is implemented in version 6.1 (which was in beta at the time of writing this article), Basehead: ...
SD” “Much more than I'd hoped for.” 94% of responses to this question were positive! As for the negative responses, we’ve already contacted the individuals for clarification. They were either misunderstandings of the question or of what Strata is, which we were able to resolve to their satisfaction. Question 5: Could you please provide a star rating for the following functionalities?  There’s plenty ...
If you believe that someone has violated these Terms of Use, you may contact Audiokinetic. Audiokinetic may decide, in its discretion, to investigate the report and decide, in its sole discretion, to take any action relating to that report. Audiokinetic does not have any obligation or liability to you for the performance or non-performance of those activities. Site Services Audiokinetic ...
In such rare cases, we recommend contacting support before proceeding. The build process performs the following task: The Wwise SDK libraries are wrapped into a single library as the Unity plug-in, a dynamic library (.dll) on Windows, a loadable bundle (.bundle) on Mac OS X, a static library (.a) on iOS, or a shared library (.so) on Android. They are directly built into the Deployment folder. See ...