バージョン

menu_open
Wwise SDK 2021.1.14

◆ SetRTPCValueByPlayingID() [1/2]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetRTPCValueByPlayingID ( AkRtpcID  in_rtpcID,
AkRtpcValue  in_value,
AkPlayingID  in_playingID,
AkTimeMs  in_uValueChangeDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear,
bool  in_bBypassInternalValueInterpolation = false 
)

Sets the value of a real-time parameter control (by ID). With this function, you may set a game parameter value on playing id scope. Playing id scope supersedes both game object scope and global scope. With this function, you may also change the value of a game parameter over time. To do so, specify a non-zero value for in_uValueChangeDuration. At each audio frame, the game parameter value will be updated internally according to the interpolation curve. If you call SetRTPCValueByPlayingID() with in_uValueChangeDuration = 0 in the middle of an interpolation, the interpolation stops and the new value is set directly. Thus, if you call this function at every game frame, you should not use in_uValueChangeDuration, as it would have no effect and it is less efficient. Refer to RTPCとゲームオブジェクト, RTPC とバス and RTPCとプラグイン for more details on RTPC scope.

引数
in_rtpcID ID of the game parameter
in_value Value to set
in_playingID Associated playing ID
in_uValueChangeDuration Duration during which the game parameter is interpolated towards in_value
in_eFadeCurve Curve type to be used for the game parameter interpolation
in_bBypassInternalValueInterpolation True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when, for example, loading a level and you don't want the values to interpolate.

このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう