Sets multiple positions to a single game object, with flexible assignment of input channels. Setting multiple positions on a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area.
- 戻り値
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- AK_Success when successful
- AK_InvalidParameter if parameters are not valid.
- 参照
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- 引数
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in_GameObjectID |
Game Object identifier. |
in_pPositions |
Array of positions to apply, each using its own channel mask. |
in_NumPositions |
Number of positions specified in the provided array. |
in_eMultiPositionType |
AK::SoundEngine::MultiPositionType |