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Wwise SDK 2021.1.14
AK::SoundEngine 名前空間

名前空間

  DynamicDialogue
 
  DynamicSequence
 
  iOS
 
  Query
 

クラス

class   AkSyncCaller
 

列挙型

enum   MultiPositionType { MultiPositionType_SingleSource, MultiPositionType_MultiSources, MultiPositionType_MultiDirections }
 

関数

static AKRESULT  RegisterAllPlugins ()
  This function is deprecated. All registration is automatic now. Kept for backward compatibility. [詳解]
 
AKSOUNDENGINE_API SLObjectItf  GetWwiseOpenSLInterface ()
 
AKRESULT  GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings)
 
AKSOUNDENGINE_API AkUInt32  GetGameInputDeviceID (const IGameInputDevice *in_pGameInputDevice)
 
AKSOUNDENGINE_API AkUInt32  GetDeviceID (const ggp::Keyboard &in_keyboard)
 
AKSOUNDENGINE_API AkUInt32  GetDeviceID (const ggp::Gamepad &in_gamepad)
 
Initialization
AKSOUNDENGINE_API bool  IsInitialized ()
 
AKSOUNDENGINE_API AKRESULT  Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings)
 
AKSOUNDENGINE_API void  GetDefaultInitSettings (AkInitSettings &out_settings)
 
AKSOUNDENGINE_API void  GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings)
 
AKSOUNDENGINE_API void  Term ()
 
AKSOUNDENGINE_API AKRESULT  GetAudioSettings (AkAudioSettings &out_audioSettings)
 
AKSOUNDENGINE_API AkChannelConfig  GetSpeakerConfiguration (AkOutputDeviceID in_idOutput=0)
 
AKSOUNDENGINE_API AKRESULT  GetOutputDeviceConfiguration (AkOutputDeviceID in_idOutput, AkChannelConfig &io_channelConfig, Ak3DAudioSinkCapabilities &io_capabilities)
 
AKSOUNDENGINE_API AKRESULT  GetPanningRule (AkPanningRule &out_ePanningRule, AkOutputDeviceID in_idOutput=0)
 
AKSOUNDENGINE_API AKRESULT  SetPanningRule (AkPanningRule in_ePanningRule, AkOutputDeviceID in_idOutput=0)
 
AKSOUNDENGINE_API AKRESULT  GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkOutputDeviceID in_idOutput=0)
 
AKSOUNDENGINE_API AKRESULT  SetSpeakerAngles (const AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkOutputDeviceID in_idOutput=0)
 
AKSOUNDENGINE_API AKRESULT  SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB)
 
AKSOUNDENGINE_API AKRESULT  SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices)
 
Rendering Audio
AKSOUNDENGINE_API AKRESULT  RenderAudio (bool in_bAllowSyncRender=true)
 
Component Registration
AKSOUNDENGINE_API AK::IAkGlobalPluginContext GetGlobalPluginContext ()
 
AKSOUNDENGINE_API AKRESULT  RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGetDeviceListCallback in_pGetDeviceList=NULL)
 
AKSOUNDENGINE_API AKRESULT  RegisterPluginDLL (const AkOSChar *in_DllName, const AkOSChar *in_DllPath=NULL)
 
AKSOUNDENGINE_API AKRESULT  RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)
 
AKSOUNDENGINE_API AKRESULT  RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL, AkPluginType in_eType=AkPluginTypeNone, AkUInt32 in_ulCompanyID=0, AkUInt32 in_ulPluginID=0)
 
AKSOUNDENGINE_API AKRESULT  UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)
 
AKSOUNDENGINE_API AKRESULT  RegisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback)
 
AKSOUNDENGINE_API AKRESULT  UnregisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback)
 
AKSOUNDENGINE_API AKRESULT  RegisterAudioDeviceStatusCallback (AK::AkDeviceStatusCallbackFunc in_pCallback)
 
AKSOUNDENGINE_API AKRESULT  UnregisterAudioDeviceStatusCallback ()
  Unregisters the callback for the Audio Device status changes, registered by RegisterAudioDeviceStatusCallback
[詳解]
 
AKSOUNDENGINE_API AkUInt32  GetIDFromString (const char *in_pszString)
 
Game Objects
AKSOUNDENGINE_API AKRESULT  RegisterGameObj (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName)
 
AKSOUNDENGINE_API AKRESULT  UnregisterGameObj (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  UnregisterAllGameObj ()
 
AKSOUNDENGINE_API AKRESULT  SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position)
 
AKSOUNDENGINE_API AKRESULT  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
 
AKSOUNDENGINE_API AKRESULT  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
 
AKSOUNDENGINE_API AKRESULT  SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor)
 
Listeners
AKSOUNDENGINE_API AKRESULT  SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners)
 
AKSOUNDENGINE_API AKRESULT  AddListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj)
 
AKSOUNDENGINE_API AKRESULT  RemoveListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj)
 
AKSOUNDENGINE_API AKRESULT  SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners)
 
AKSOUNDENGINE_API AKRESULT  AddDefaultListener (AkGameObjectID in_listenerGameObj)
 
AKSOUNDENGINE_API AKRESULT  RemoveDefaultListener (AkGameObjectID in_listenerGameObj)
 
AKSOUNDENGINE_API AKRESULT  ResetListenersToDefault (AkGameObjectID in_emitterGameObj)
 
AKSOUNDENGINE_API AKRESULT  SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL)
 
Game Syncs
AKSOUNDENGINE_API AKRESULT  SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
 
AKSOUNDENGINE_API AKRESULT  SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  SetState (AkStateGroupID in_stateGroup, AkStateID in_state)
 
AKSOUNDENGINE_API AKRESULT  SetState (const char *in_pszStateGroup, const char *in_pszState)
 
Environments
AKSOUNDENGINE_API AKRESULT  SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues)
 
AKSOUNDENGINE_API AKRESULT  RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback, void *in_pCookie=NULL)
 
AKSOUNDENGINE_API AKRESULT  RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL)
 
AKSOUNDENGINE_API AKRESULT  RegisterOutputDeviceMeteringCallback (AkOutputDeviceID in_idOutput, AkOutputDeviceMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL)
 
AKSOUNDENGINE_API AKRESULT  SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue)
 
AKSOUNDENGINE_API AKRESULT  SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetOutputDeviceEffect (AkOutputDeviceID in_outputDeviceID, AkUInt32 in_uFXIndex, AkUniqueID in_FXShareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID)
 
AKSOUNDENGINE_API AKRESULT  SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig)
 
AKSOUNDENGINE_API AKRESULT  SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig)
 
AKSOUNDENGINE_API AKRESULT  SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel)
 
AKSOUNDENGINE_API AKRESULT  SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction)
 
AKSOUNDENGINE_API AKRESULT  GetContainerHistory (AK::IWriteBytes *in_pBytes)
 
AKSOUNDENGINE_API AKRESULT  SetContainerHistory (AK::IReadBytes *in_pBytes)
 
Capture
AKSOUNDENGINE_API AKRESULT  StartOutputCapture (const AkOSChar *in_CaptureFileName)
 
AKSOUNDENGINE_API AKRESULT  StopOutputCapture ()
 
AKSOUNDENGINE_API AKRESULT  AddOutputCaptureMarker (const char *in_MarkerText)
 
AKSOUNDENGINE_API AkUInt32  GetSampleRate ()
 
AKSOUNDENGINE_API AKRESULT  RegisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
 
AKSOUNDENGINE_API AKRESULT  UnregisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
 
AKSOUNDENGINE_API AKRESULT  StartProfilerCapture (const AkOSChar *in_CaptureFileName)
 
AKSOUNDENGINE_API AKRESULT  StopProfilerCapture ()
 
Offline Rendering
AKSOUNDENGINE_API AKRESULT  SetOfflineRenderingFrameTime (AkReal32 in_fFrameTimeInSeconds)
 
AKSOUNDENGINE_API AKRESULT  SetOfflineRendering (bool in_bEnableOfflineRendering)
 
Secondary Outputs
AKSOUNDENGINE_API AKRESULT  AddOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
 
AKSOUNDENGINE_API AKRESULT  RemoveOutput (AkOutputDeviceID in_idOutput)
 
AKSOUNDENGINE_API AKRESULT  ReplaceOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL)
 
AKSOUNDENGINE_API AkOutputDeviceID  GetOutputID (AkUniqueID in_idShareset, AkUInt32 in_idDevice)
 
AKSOUNDENGINE_API AkOutputDeviceID  GetOutputID (const char *in_szShareSet, AkUInt32 in_idDevice)
 
AKSOUNDENGINE_API AKRESULT  SetBusDevice (AkUniqueID in_idBus, AkUniqueID in_idNewDevice)
 
AKSOUNDENGINE_API AKRESULT  SetBusDevice (const char *in_BusName, const char *in_DeviceName)
 
AKSOUNDENGINE_API AKRESULT  GetDeviceList (AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions)
 
AKSOUNDENGINE_API AKRESULT  GetDeviceList (AkUniqueID in_audioDeviceShareSetID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions)
 
AKSOUNDENGINE_API AKRESULT  SetOutputVolume (AkOutputDeviceID in_idOutput, AkReal32 in_fVolume)
 
AKSOUNDENGINE_API AKRESULT  GetDeviceSpatialAudioSupport (AkUInt32 in_idDevice)
 
AKSOUNDENGINE_API AKRESULT  Suspend (bool in_bRenderAnyway=false)
 
AKSOUNDENGINE_API AKRESULT  WakeupFromSuspend ()
 
AKSOUNDENGINE_API AkUInt32  GetBufferTick ()
 
AKSOUNDENGINE_API AkUInt64  GetSampleTick ()
 

Event Management

enum   AkActionOnEventType {
  AkActionOnEventType_Stop = 0, AkActionOnEventType_Pause = 1, AkActionOnEventType_Resume = 2, AkActionOnEventType_Break = 3,
  AkActionOnEventType_ReleaseEnvelope = 4
}
 
AKSOUNDENGINE_API AkPlayingID  PostEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AkPlayingID  PostEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  ExecuteActionOnEvent (AkUniqueID in_eventID, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  ExecuteActionOnEvent (const char *in_pszEventName, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AkPlayingID  PostMIDIOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts, bool in_bAbsoluteOffsets=false, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  StopMIDIOnEvent (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
 
AKSOUNDENGINE_API AKRESULT  PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
 
AKSOUNDENGINE_API AKRESULT  UnpinEventInStreamCache (AkUniqueID in_eventID)
 
AKSOUNDENGINE_API AKRESULT  UnpinEventInStreamCache (const char *in_pszEventName)
 
AKSOUNDENGINE_API AKRESULT  GetBufferStatusForPinnedEvent (AkUniqueID in_eventID, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
 
AKSOUNDENGINE_API AKRESULT  GetBufferStatusForPinnedEvent (const char *in_pszEventName, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
 
AKSOUNDENGINE_API AKRESULT  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API AKRESULT  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
 
AKSOUNDENGINE_API void  CancelEventCallbackCookie (void *in_pCookie)
 
AKSOUNDENGINE_API void  CancelEventCallbackGameObject (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API void  CancelEventCallback (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT  GetSourcePlayPosition (AkPlayingID in_PlayingID, AkTimeMs *out_puPosition, bool in_bExtrapolate=true)
 
AKSOUNDENGINE_API AKRESULT  GetSourcePlayPositions (AkPlayingID in_PlayingID, AkSourcePosition *out_puPositions, AkUInt32 *io_pcPositions, bool in_bExtrapolate=true)
 
AKSOUNDENGINE_API AKRESULT  GetSourceStreamBuffering (AkPlayingID in_PlayingID, AkTimeMs &out_buffering, bool &out_bIsBuffering)
 
AKSOUNDENGINE_API void  StopAll (AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
 
AKSOUNDENGINE_API void  StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API void  ExecuteActionOnPlayingID (AkActionOnEventType in_ActionType, AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API void  SetRandomSeed (AkUInt32 in_uSeed)
 
AKSOUNDENGINE_API void  MuteBackgroundMusic (bool in_bMute)
 
AKSOUNDENGINE_API bool  GetBackgroundMusicMute ()
 
AKSOUNDENGINE_API AKRESULT  SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)
 

Bank Management

enum   PreparationType { Preparation_Load, Preparation_Unload, Preparation_LoadAndDecode }
 
enum   AkBankContent { AkBankContent_StructureOnly, AkBankContent_All }
 
AKSOUNDENGINE_API AKRESULT  ClearBanks ()
 
AKSOUNDENGINE_API AKRESULT  SetBankLoadIOSettings (AkReal32 in_fThroughput, AkPriority in_priority)
 
AKSOUNDENGINE_API AKRESULT  LoadBank (const char *in_pszString, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  LoadBank (AkBankID in_bankID)
 
AKSOUNDENGINE_API AKRESULT  LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  DecodeBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForDecodedBank, void *&out_pDecodedBankPtr, AkUInt32 &out_uDecodedBankSize)
 
AKSOUNDENGINE_API AKRESULT  LoadBank (const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  LoadBank (AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID)
 
AKSOUNDENGINE_API AKRESULT  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr)
 
AKSOUNDENGINE_API AKRESULT  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr)
 
AKSOUNDENGINE_API AKRESULT  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API void  CancelBankCallbackCookie (void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKSOUNDENGINE_API AKRESULT  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKSOUNDENGINE_API AKRESULT  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKSOUNDENGINE_API AKRESULT  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
 
AKSOUNDENGINE_API AKRESULT  ClearPreparedEvents ()
 
AKSOUNDENGINE_API AKRESULT  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent)
 
AKSOUNDENGINE_API AKRESULT  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent)
 
AKSOUNDENGINE_API AKRESULT  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  SetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
 
AKSOUNDENGINE_API AKRESULT  UnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
 
AKSOUNDENGINE_API AKRESULT  TryUnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings, AKRESULT *out_pUnsetResults)
 
AKSOUNDENGINE_API AKRESULT  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs)
 
AKSOUNDENGINE_API AKRESULT  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs)
 
AKSOUNDENGINE_API AKRESULT  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 
AKSOUNDENGINE_API AKRESULT  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
 

詳解

Audiokinetic sound engine namespace

注釈
The functions in this namespace are thread-safe, unless stated otherwise.

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