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Specifying the Input/Output Location for External Source Files

If you plan to use the Template Source plug-in you must specify the location of the external audio files that will be associated with the template source at runtime. You must also specify the folder in which the converted sources will be saved so that they can be used by Wwise while the game is being played.

To specify the input/output paths for external audio sources:

  1. In the SoundBank Manager, click User Settings.

    The SoundBank Settings dialog box opens.

  2. Switch to the External Sources tab.

  3. If you want to convert the external sources as part of the SoundBank generation process, select the Convert external sources when generating banks option.

  4. To modify the input path specified in the Project Settings dialog box, select the Override Input Path option.

  5. Specify a folder where the external source files are located by doing one of the following:

    Click in the External Sources list and type the path where the audio files are located.

    Click the Browse button (...) that corresponds to one of the game platforms, navigate to the folder that contains the audio files for that platform, and then click Open.

  6. Repeat step 3 for each of the platforms.

  7. To modify the output path specified in the Project Settings dialog box, select the Override Output Path option.

  8. Specify a folder where the external sources will be saved by doing one of the following:

    Click in the External Sources Output Folder list and type the path where you want the audio files to be saved.

    Click the Browse button (...) that corresponds to one of the game platforms, navigate to the folder where you want to save the audio files for that platform, and then click OK.

  9. Repeat step 5 for each of the platforms.

  10. Click OK to close the SoundBank Settings dialog box.


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