AkInitializer Class Reference
This script deals with initialization, and frame updates of the Wwise audio engine. It is marked as
DontDestroyOnLoad so it stays active for the life of the game, not only one scene. You can, and probably should, modify this script to change the initialization parameters for the sound engine. A few are already exposed in the property inspector. It must be present on one Game Object at the beginning of the game to initialize the audio properly. It must be executed BEFORE any other MonoBehaviors that use AkSoundEngine.
- See also:
- Initialize the Different Modules of the Sound Engine (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::Init() (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::Term() (Note: This is described in the Wwise SDK documentation.)
Generated on Fri Mar 15 17:37:17 2019 for Wwise Unity Integration by 1.6.3