Table of Contents

AKRESULT __cdecl AK::SoundEngine::SetSwitch ( const char *  in_pszSwitchGroup,
const char *  in_pszSwitchState,
AkGameObjectID  in_gameObjectID  

Sets the state of a Switch Group.

  • AK_Success if successful
  • AK_IDNotFound if the switch or Switch Group name was not resolved to an existing ID
    Make sure that the banks were generated with the "include string" option.
    Note: Strings are case-insensitive.
See also:
in_pszSwitchGroup  Name of the Switch Group
in_pszSwitchState  Name of the Switch
in_gameObjectID  Associated game object ID