Warning: you were redirected to the latest documentation corresponding to your major release ( 2018.1.11.6987 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
|
◆ RegisterGameObj() [2/2]
AKRESULT __cdecl AK::SoundEngine::RegisterGameObj |
( |
AkGameObjectID |
in_gameObjectID, |
|
|
const char * |
in_pszObjName |
|
) |
|
|
Registers a game object.
- Returns
-
- AK_Success if successful
- AK_Fail if the specified AkGameObjectID is invalid (0 and -1 are invalid)
- See also
-
- Parameters
-
in_gameObjectID |
ID of the game object to be registered |
in_pszObjName |
Name of the game object (for monitoring purpose) |
|
Tell us about your project. We're here to help.
Register your project and we'll help you get started with no strings attached!
Get started with Wwise