Wwise Help
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2023.1.4.8496
2022.1.13.8454
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2015.1.9
Wwise Help
Welcome to Wwise 2015.1.9
Where to Begin?
Setting Up Your Projects
Working with Projects
Managing Platforms
Managing Workgroups
Managing Media Files in Your Project
Building Your Actor-Mixer Hierarchy
Overview
About Properties in the Project Hierarchy
Building the Actor-Mixer Hierarchy
Enhancing Sound and Motion by Randomizing Property Values
Building Actor-Mixer Hierarchy Tips and Best Practices
Building the Structure of Output Busses
Using Sounds and Motion to Enhance Gameplay
Interacting with the Game
Creating Interactive Music
Finishing Your Project
Working with Wwise
Wwise Reference
Wwise Source/Effect Plug-ins
Wwise Tools
Appendix
Glossary
The Wwise Project Adventure
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
Strata
ReaWwise
Audiokinetic Launcher
Wwise Audio Lab
Wwise Adventure Game
GME In-Game Voice Chat
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Wwise Help
Setting Up Your Projects
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Chapter 7. Building Your Actor-Mixer Hierarchy
Table of Contents
Overview
About Properties in the Project Hierarchy
Building the Actor-Mixer Hierarchy
Enhancing Sound and Motion by Randomizing Property Values
Building Actor-Mixer Hierarchy Tips and Best Practices
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