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virtual bool AK::SoundFrame::ISoundFrame::SetGameObjectAuxSendValues |
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AkGameObjectID |
in_gameObjectID, |
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AkAuxSendValue * |
in_aAuxSendValues, |
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AkUInt32 |
in_uNumSendValues
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) |
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[pure virtual] |
Set the Environmental ratios to be used for the specified game object.
The array size cannot exceed AK_MAX_AUX_PER_OBJ.
To clear the game object's environments, in_uNumSendValues must be set to 0.
This function is thread-safe.
- Returns:
- True if the operation was successful, False otherwise
- See also:
- Parameters:
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in_gameObjectID |
Associated game object ID |
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in_aAuxSendValues |
Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set, and its size cannot exceed AK_MAX_AUX_PER_OBJ) |
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in_uNumSendValues |
The number of auxilliary busses at the pointer's address (it must be 0 if no environment is set, and can not exceed AK_MAX_AUX_PER_OBJ) |
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