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Wwise 帮助
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Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域) 更多...
继承自 MonoBehaviour .
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class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor 更多... |
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UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
The axis used to find the contribution of each environment 更多... |
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AkEnvironment [] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper [] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class 更多... |
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域)