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Warning: you were redirected to the latest documentation corresponding to your major release ( 2018.1.11.6987 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

The Wwise Production Pipeline

At the foundation of Wwise is the production pipeline—a new and innovative way to work that tightly integrates the necessary tools allowing you to perform a variety of tasks in real time within the game itself.

  • Author—build sound, motion, and music structures and define properties and behaviors.

  • Simulate—validate artistic direction and simulate game play.

  • Integrate—integrate early without additional programming.

  • Mix—mix properties in game in real time.

  • Profile—profile in real time to ensure game constraint compliance.


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