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Motion FX Objects

Motion FX objects are similar to sound objects, but instead of representing sounds, they represent the individual motion assets that you have created for your project. Each motion FX object contains a source, which defines the actual motion content that will be played in-game. In Wwise, there are two different types of sources: a motion source based on an audio file and a plug-in source.

Each motion FX object has a set of properties and behaviors that can be used to define how the object will play in game. These properties and behaviors are located in the Property Editor. When you load an object in the Property Editor, the Contents Editor automatically displays a list of all the sources found within the motion FX object. The Contents Editor also contains a series of controls that allow you to quickly edit the properties of a source without loading it into the Property Editor.

The descriptions for each of the motion FX object property and behavior options can be found in one of the following sections:


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