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Event Editor

The Event Editor is where you manage the action Events in your project. Action Events contain actions, such as play, pause all, and stop all except, that have been applied to different sound, music, or motion objects or structures. These Events are integrated into the game engine and are triggered at different points in the game. Each Event can contain several actions. You can further specify particular properties for each action and apply certain conditions.

The following colors are used in the Event Editor to help you identify the status of objects within an Event:

  • White - For objects included in the current platform.

  • Gray - For objects not included in the current platform.

  • Red - For Event actions that are missing an associated object.

Interface Element

Description

Name

The name of the Event. Each Event must have a unique name.

Notes

Any additional information that you want to attach to the Event to further describe it.

Event ID

An identification number associated with the Event. Each Event is assigned a unique number by Wwise.

Event IDs can be used instead of Event names in projects where the game engine does not support text strings.

Event Actions

Opens the Project Explorer-Browser where you can select the object that you want to assign to the selected Event action.

Removes the assigned object from the selected Event action.

No.

The number of the Event action. This number defines the order in which the actions are carried out.

(Action Selector)

Displays a complete list of actions that you can add to the Event. Click the Selector button to display the complete list of actions.

PF

Determines whether an Event action is included in the current platform.

If selected, the Event action is included in the current platform. If unselected, the Event action is excluded from the current platform.

Actions

The type of action that will be performed.

The type of action selected will define which properties are displayed in the Action Properties section.

Objects

The name of the object to which the action has been applied.

When an “Except” type action is selected, the Expand/Collapse Exception List button is added to the Objects column. You must then add the objects that you want excluded from the action.

Scope

The extent to which the action is applied to objects within the game. The scope can be one of two types:

Game object - Applies the Event action to the game object that triggered the Event.

Global - Applies the Event action to all game objects.

For “Except” actions, the scope is defined for the action and each object in the exceptions list. By default, the action's scope is set to Game object, but if one of the object's scope is set to Global, then the action's scope setting is automatically set to Global as well.

Notes

Any additional information or comments that you want to add to the specific Event action.

 

Location in Hierarchy

The path or location of the selected object within the project hierarchy.

This field is read-only.

 

Action Properties

The properties associated with each Event action.

This section is contextual, which means that different properties will be displayed depending on the type of action you select in the Event Actions list. To view descriptions of the various Event action properties, simply click on the appropriate action link in the section below (Event Actions List).

Event Actions List

The following table displays a complete list of the different action types available in Wwise. Click the link to view the parameters associated with each Event action.

Action Type

Description

Action Properties

Play

Plays back the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the object to fade in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the object fades in.

Probability - The probability value determines the likelihood that the play action will be executed.

Post Event

Triggers an Event from within another Event.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Break

Stops playback of a looped sound, motion FX object, or continuous container while allowing the current object or objects to finish playing.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Stop

Stops playback of the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the object to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the object fades out.

Stop All

Stops playback of all Wwise objects.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the objects to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade out.

Stop All Except

Stops playback of all Wwise objects except those that you have specified.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the objects to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade out.

Pause

Pauses playback of the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the associated object to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the object fades out.

Include delayed Resume actions - Determines whether any delayed Resume actions applied to the associated Wwise object are paused or not. If selected, the delayed Resume actions will be paused. If unselected, the delayed Resume actions will not be paused and the objects will resume playing after the delay period is over.

Pause All

Pauses playback of all Wwise objects.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the associated objects to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade out.

Include delayed Resume actions - Determines whether delayed Resume actions are included in the pause or not. If selected, delayed Resume actions will be paused. If unselected, a delayed Resume actions will not be paused and the object will resume playing after the delay period is over.

Pause All Except

Pauses playback of all Wwise objects except those that you have specified.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the associated objects to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade out.

Include delayed Resume actions - Determines whether delayed Resume actions are included in the pause or not. If selected, delayed Resume action will be paused. If unselected, a delayed Resume action will not be paused and the object will resume playing after the delay period is over.

Resume

Resumes playback of the associated Wwise object that had previously been paused.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the associated object to fade in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade in.

Master resume - Clears all pause actions applied to the associated Wwise object.

If selected, all pause actions applied to the Wwise object are removed, causing the Wwise object to resume playback. If unselected, only one pause action will be removed, leaving the other pause actions intact.

When several pause actions have been applied to an object, a simple resume action will not resume playback of the object. To force playback, you must use the Master resume option.

Resume All

Resumes playback of all paused Wwise objects.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the objects to fade in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade in.

Master resume - Determines whether one or all pause actions applied on the associated Wwise object are canceled.

If selected, all pause actions applied to the Wwise object are removed, causing the Wwise object to resume playback. If unselected, only one pause action applied to the associated Wwise object is removed.

If several pause actions have been applied to an object, a resume action will not resume playback unless you have the Master resume option selected. If you don't select the Master resume option, the same number of resume actions will be required to cancel out the pause actions that have been applied to the Wwise object.

Resume All Except

Resumes playback of all paused Wwise objects, except those specified.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the objects to fade in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade in.

Master resume - Determines whether one or all pause actions applied on the associated Wwise object are canceled.

If selected, all pause actions applied to the Wwise object are removed, causing the Wwise object to resume playback. If unselected, only one pause action applied to the associated Wwise object is removed.

If several pause actions have been applied to an object, a resume action will not resume playback unless you have the Master resume option selected. If you don't select the Master resume option, the same number of resume actions will be required to cancel out the pause actions that have been applied to the Wwise object.

Mute

Silences the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade out time - The amount of time it takes for the object to fade out.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade out begins after the specified delay, if any.

Curve - The curve shape that defines how the object fades out.

UnMute

Returns the associated Wwise object to its original “pre-silenced” volume level.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the object to fade back in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the object fades in.

UnMute All

Returns all Wwise objects to their original “pre-silenced” volume levels.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the objects to fade back in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade in.

UnMute All Except

Returns all Wwise objects, except those that you have specified, to their original “pre-silenced” volume levels.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Fade in time - The amount of time it takes for the objects to fade back in.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade in begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade in.

Set Volume

Changes the volume level of the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade up or down. If the volume specified is higher than the object's current volume, then the time value represents a fade up. If the volume is lower, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve that defines how the objects fade up or down.

Volume - The change in volume level of the Wwise object. The way in which the volume level is modified depends on whether the value is absolute or relative.

Default value: 0
Range (Absolute/Relative): -200 to 200
Units: dB

[Note] Note

The default slider range is from -96 to +96. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Absolute - Uses the current volume level.

This button toggles between Absolute and Relative.

Relative - Offsets the object's volume level.

Reset Volume

Returns the volume of the associated Wwise object to its original level.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade back to their original levels. If the original volume level is higher than the object's current volume, then the time value represents a fade up. If the original volume is lower, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade up or down.

Reset Volume All

Returns the volume of all Wwise objects to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade back to their original levels. If the original volume levels were higher than their current volume, then the time value represents a fade up. If the original volume levels were lower, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade up or down.

Reset Volume All Except

Returns the volume of all Wwise objects, except the ones that you specified, to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade back to their original levels. If the original volume levels were higher than their current volume, then the time value represents a fade up. If the original volume levels were lower, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade up or down.

Set Pitch

Changes the pitch for the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to pitch up or pitch down. If the current pitch values are higher than the original pitch, then the time value represents a pitch up. If the current pitch values are lower, then the time value represents a pitch up.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The pitch up or pitch down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects pitch up or down.

Pitch - The change in pitch.

The way in which the pitch is modified depends on whether the value is absolute or relative.

Default value: 0 Range (Absolute): -2400 to +2400 Range (Relative): -4800 to +4800 Units: Cents

Absolute - Uses the current pitch value.

This button toggles between A and R (Absolute and Relative).

Relative - Offsets the object's pitch value.

Reset Pitch

Returns the pitch of the associated object to its original value.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the object to return to its original pitch value. If the current pitch value is higher than the object's original pitch, then the time value represents a pitch up. If the current pitch value is lower, then the time value represents a pitch down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The pitch up or pitch down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects pitch up or down.

Reset Pitch All

Returns the pitch of all Wwise objects to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to return to their original pitch values. If the current pitch values are higher than their original values, then the time value represents a pitch up. If the current pitch values are lower, then the time value represents a pitch down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The pitch up or pitch down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects pitch up or down.

Reset Pitch All Except

Returns the pitch of all Wwise objects, except those specified, to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to return to their original pitch values. If the current pitch values are higher than their original values, then the time value represents a pitch up. If the current pitch values are lower, then the time value represents a pitch down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The pitch up or pitch down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects pitch up or down.

Set Low-pass Filter

Changes the amount of low pass filter applied to the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the original Low-pass Filter value to the new Low-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Low Pass - The change in the amount of low pass filter applied to the Wwise object. The way in which the Low-pass Filter is modified depends on whether the value is absolute or relative.

Default value: 0 Range (Absolute): 0 to 100 Range (Relative): -100 to +100 Units: Percent

Absolute - Uses the current Low-pass Filter value.

This button toggles between Absolute and Relative.

Relative - Offsets the object's Low-pass Filter value.

Reset Low-pass Filter

Returns the amount of low pass filter applied to the associated Wwise object to its original value.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing LPF value (for more detail, see Wwise LPF Value Cutoff Frequencies) to its original Low-pass Filter value.

Default value: 0
Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Reset Low-pass Filter All

Returns the amount of low pass filter applied to all Wwise objects to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing LPF value to its original Low-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Reset Low-pass Filter All Except

Returns the amount of low pass filter applied to all Wwise objects, except the ones that you specified, to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing LPF value to its original Low-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Set High-pass Filter

Changes the amount of high pass filter applied to the associated Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the original High-pass Filter value to the new High-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

High Pass - The change in the amount of high pass filter applied to the Wwise object. The way in which the High-pass Filter is modified depends on whether the value is absolute or relative.

Default value: 0 Range (Absolute): 0 to 100 Range (Relative): -100 to +100 Units: Percent

Absolute - Uses the current High-pass Filter value.

This button toggles between Absolute and Relative.

Relative - Offsets the object's High-pass Filter value.

Reset High-pass Filter

Returns the amount of High pass filter applied to the associated Wwise object to its original value.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing HPF value to its original High-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Reset High-pass Filter All

Returns the amount of High pass filter applied to all Wwise objects to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing HPF value to its original High-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Reset High-pass Filter All Except

Returns the amount of High pass filter applied to all Wwise objects, except the ones that you specified, to their original values.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to transition for the existing HPF value to its original High-pass Filter value.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The transition begins after the specified delay, if any.

Curve - The curve shape that defines the transition between values.

Set State

Activates a specific state.

The selected state group and state are displayed in the Objects column.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Group - A list of state groups available in the current project.

State - A list of states available for the selected state group.

Enable State

Re-enables the State or States applicable to the associated Wwise object after having applied a Disable State Action.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Disable State

Disables the State or States for the associated Wwise object.

[Tip] Tip
This feature has largely been superseded by the None option for States. In many cases, it is easier to change the State value - which is applied globally - to None; but, in some cases it may still be useful to call the Disable State Event Action, which is applied to specific Wwise objects.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Set Switch

Activates a specific switch.

The selected switch group and switch are displayed in the Objects column.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Group - A list of switch groups available in the current project.

State - A list of switches available for the selected switch group.

Enable Bypass

Bypasses the effect applied to the associated Wwise object.

Note: Enable Bypass and Disable Bypass actions only affect each other when using the same option (All or Specific). If an Enable/Disable Bypass action is performed on an effect, then the action can only be undone using the same option.

For example: Enable Bypass with option Specific can only be undone with Disable Bypass with option Specific.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

All - Applies the bypass to all the Effects.

Specific - Applies the bypass to specific effects. You can select which effects will be bypassed.

Disable Bypass

Removes the Effect bypass which re-applies the Effect to the associated Wwise object.

Note: Enable Bypass and Disable Bypass actions only affect each other when using the same option (All or Specific). If an Enable/Disable Bypass action is performed on an effect, then the action can only be undone using the same option.

For example: Enable Bypass with option Specific can only be undone with Disable Bypass with option Specific.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

All - Removes the bypass from all the Effects.

Specific - Removes the bypass from specific effects. You can select which effects will no longer be bypassed.

Reset Bypass Effect

Returns the bypass effect option of the associated object to its original setting.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

All - Returns the bypass option to its original setting for all the Effects.

Specific - Returns the bypass option to its original setting for specific effects. You can select to which effects the reset bypass will be applied.

Reset Bypass Effect All

Returns the bypass effect option of all Wwise objects to their original settings.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

All - Returns the bypass option of all Wwise objects to its original setting for all the Effects.

Specific - Returns the bypass option of all Wwise objects to its original setting for specific effects. You can select to which effects the reset bypass will be applied.

Reset Bypass Effect All Except

Returns the bypass effect option of all Wwise objects, except the ones that you specified, to their original settings.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

All - Returns the bypass option of all Wwise objects, except the ones that you specified, to its original setting for all the effects.

Specific - Returns the bypass option of all Wwise objects, except the ones that you specified, to its original setting for specific effects. You can select to which effects the reset bypass will be applied.

Trigger

Calls a trigger that, in turn, launches a stinger.

The selected trigger is displayed in the Objects column.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Release Envelope

Releases the envelope(s) associated to the Wwise object.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Reset Playlist

Reset playlist of the specified random/sequence container to the initial state. This has no impact on the continuous mode playback nor on currently playing sounds.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Seek

Changes the playback position of the associated Wwise object.

It has no effect on objects that are not currently playing.

For a complete list of notes and restrictions related to the Seek Event action, refer to section Seek/SeekAll Notes and Restrictions below.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Type - The type in which the seeking position is expressed. The following values are available:

Percent - the seeking position is expressed as a fraction of the sound's total duration.

Time - the seeking position is expressed as an absolute value from the beginning of the file, in seconds.

Default value: Percent

Seek percent - The seek position expressed as a percentage of the sound's total duration. This duration takes looping into account. For example, seeking to 50% of a sound that loops twice over itself will bring the cursor to the beginning of the second loop.

Sounds that loop infinitely are an exception, because their duration is infinite. In such a case, the effective position is computed as if they were not looping, and is then applied by taking looping into account. Consequently, it is impossible to seek after a looping region (in the "outro portion") of an infinitely looping sound.

When seeking within a Music Segment, the position is relative to the Entry Cue, and the object's duration is defined by the duration between the Entry and Exit Cues. It is thus impossible to seek before the Entry Cue (Pre-Entry) or after the Exit Cue (Post-Exit).

Default value: 0 Default Slider Range: 0 to 100 Input Range: 0 to 100 Units: Percent

Seek time - The seek position expressed as an absolute time value. This duration takes looping into account. For example, seeking to 10 seconds of a 10 second sound that loops twice over itself will bring the cursor to the beginning of the second loop.

Likewise, it is impossible to seek after a looping region (in the "outro portion") of an infinitely looping sound.

When seeking within a Music Segment, the position is relative to the Entry Cue. It is thus impossible to seek before the Entry Cue (Pre-Entry). However, it is possible to seek after the Exit Cue (Post-Exit) using this option.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 3,600 Units: Seconds

Seek to nearest marker/cue-the effective seek position will snap to the nearest marker. Markers are embedded into wave files and preserved when they are imported in Wwise.

When seeking within Music Segments though, this option will snap the effective position to the nearest Segment Custom Cue, or Segment Entry Cue, as authored in the Segment Editor. The Exit Cue is always ignored.

SeekAll

Changes the playback position of all Wwise objects.

It has no effect on objects that are not currently playing.

For a complete list of notes and restrictions related to the SeekAll Event action, refer to section Seek/SeekAll Notes and Restrictions below.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Type - The type in which the seeking position is expressed. The following values are available:

Percent - the seeking position is expressed as a fraction of the sound's total duration.

Time - the seeking position is expressed as an absolute value from the beginning of the file, in seconds.

Default value: Percent

Seek percent - the seek position expressed as a percentage of the sound's total duration. This duration takes looping into account. For example, seeking to 50% of a sound that loops twice over itself will bring the cursor to the beginning of the second loop.

Sounds that loop infinitely are an exception, because their duration is infinite. In such a case, the effective position is computed as if they were not looping, and is then applied by taking looping into account. Consequently, it is impossible to seek after a looping region (in the "outro portion") of an infinitely looping sound.

When seeking within a Music Segment, the position is relative to the Entry Cue, and the object's duration is defined by the duration between the Entry and Exit Cues. It is thus impossible to seek before the Entry Cue (Pre-Entry) or after the Exit Cue (Post-Exit).

Default value: 0 Default Slider Range: 0 to 100 Input Range: 0 to 100 Units: Percent

Seek time - The seek position expressed as an absolute time value. This duration takes looping into account. For example, seeking to 10 seconds of a 10 second sound that loops twice over itself will bring the cursor to the beginning of the second loop.

Likewise, it is impossible to seek after a looping region (in the "outro portion") of an infinitely looping sound.

When seeking within a Music Segment, the position is relative to the Entry Cue. It is thus impossible to seek before the Entry Cue (Pre-Entry). However, it is possible to seek after the Exit Cue (Post-Exit) using this option.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 3,600 Units: Seconds

Seek to nearest marker/cue-the effective seek position will snap to the nearest marker. Markers are embedded into wave files and preserved when they are imported in Wwise.

When seeking within Music Segments though, this option will snap the effective position to the nearest Segment Custom Cue, or Segment Entry Cue, as authored in the Segment Editor. The Exit Cue is always ignored.

Set Game Parameter

Changes the value of a game parameter.

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade up or down to the destination value. If the value specified is higher than the object's current value, then the time value represents a fade up. If the value is lower, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve that defines how the objects fade up or down.

Value - The target value for the game parameter. The way in which the value is modified depends on whether the value is absolute or relative.

[Note] Note

The default slider range is limited. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Absolute - Uses the specified value.

This button toggles between Absolute and Relative.

Relative - Offsets the game parameter value.

Bypass Game Parameter interpolation - Option to bypass internal game parameter filtering.

Reset Game Parameter

Changes the value of a game parameter back to its default value

Delay - The amount of time that goes by before the action is performed.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 600 Units: Seconds

Time - The amount of time it takes for the objects to fade back to their default values. If the original value is higher than the object's current volume, then the time value represents a fade down.

Default value: 0 Default Slider Range: 0 to 10 Input Range: 0 to 60 Units: Seconds

The fade up or fade down begins after the specified delay, if any.

Curve - The curve shape that defines how the objects fade up or down.

Bypass Game Parameter interpolation - Option to bypass internal game parameter filtering.

Seek/SeekAll Notes and Restrictions

  • In order to create an Event which starts the playback of a Wwise object at a specific location of the (first) sound, add a Play action followed by a Seek action.

  • No volume fading is performed when seeking, thus seeking while a sound is playing may result in a click.

  • Music playlist containers, music switch containers and motion objects do not support seeking.

  • When the sound is a plug-in source, seeking is executed by the plug-in, if it implements it. Currently, only the Silence plug-in supports seeking.

  • Seeking only applies to sounds that are currently playing. You cannot use this action to jump between objects that are part of a continuous sequence.

  • If the seeking position is greater than the length of the sound, it stops playing.

  • Seeking will fail if one of the ancestors of the playing sound is a continuous (random or sequence) container with one of these special transitions:

    • Trigger rate

    • Crossfade (amp)

    • Crossfade (power)

    • Sample-accurate (Seeking will actually work with continuous sequences with sample-accurate transitions only if the sound that is currently playing is the first one of the sequence.)

  • Seek time or percentage takes looping (and looping regions) into account (see notes for parameters "Seek percent" and "Seek time").

  • After seeking, playback might be delayed by latency due to streaming. In the case of a Music Segment, this delay is equal to the segment's look-ahead time (see Music Tracks' properties). A segment's look-ahead time is the greatest streaming look-ahead value of all its streaming child tracks.


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