版本
menu_open

Modulator Editor

The modulator editor allows you to define the characteristics of the selected modulator. These characteristics will determine the output of the modulator, before it is applied to an RTPC. For more details on how to use modulators with RTPCs, refer to Chapter 18, Working with RTPCs.

[Note] Note

A modulator can itself have RTPCs on some of its properties, be they game parameters or other modulators.

These modulator settings can also be saved as ShareSets, which means you can share these settings across several objects in your project.

[Caution] Caution

A modulator's processing time depends on its RTPC usage. For most properties, a modulator is evaluated once per audio frame. However, for the property voice volume, the associated modulator is evaluated at every frame. Use modulators selectively as they can consume a significant amount of a platform's memory and CPU.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅