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Multi Editor

The Multi Editor is where you can define and modify properties for several objects at once. This can be very useful when, for example, you want to route several containers through a particular bus, or you want to modify the volume for a large selection of objects and busses. You can do this quickly and easily in the Multi Editor. After you have selected the objects that you want to edit, right-click and select Multi-edit... from the shortcut menu to open the Multi Editor.

You can use the Multi Editor to modify the properties of the following Wwise objects:

  • Audio sources

  • Sound objects

  • Motion FX objects

  • Random and Sequence containers

  • Switch containers

  • Blend containers

  • Actor-Mixers

  • Busses

  • Music Switch containers

  • Music Playlist container

  • Music segments

  • Music tracks

The Multi Editor displays the relevant properties for the selected objects. This means that the properties and behaviors that are displayed will depend on the kind of objects that you have selected. For example, if you open the Multi Editor for a switch container, you will see the properties that are displayed in the Property Editor for a switch container, and for sounds, the properties displayed in the Property Editor for sounds, and so on. If you open the Multi Editor for a selection containing many types of objects, some displayed properties might apply only to a subset of the selection.

[Tip] Tip

To view descriptions for the various properties for the selected objects, consult the help in the corresponding property editor.

In addition to the specifying property values and defining behaviors, you can also do the following:

  • Specify whether values are absolute or relative - You can specify whether the property values that you apply to the selected objects are relative or absolute by adding + or - sign to the values that you enter. Where you place the + or - sign determines whether you are adding an absolute or relative value - the sign placed before the value specifies an absolute value; the sign placed after the value specifies a relative value. For example, entering an absolute value of -23 dB for the volume of objects that previously had a volume of -17 dB, changes the volume of all selected objects to -23 dB. On the other hand, entering a relative value such as 6 dB+ for objects that have volume settings of -15 dB, -20 dB, and -10 dB means that you are creating an offset that adds 6 dB to the volume of all the selected objects.

  • Link/ Unlink property values - You can link the values across platforms or unlink them to create custom values for the current platform.

  • Enable Randomizers ― You can enable Randomizers and define a range of values for them. Randomizers modify the property values of an object each time it is played by selecting a value from within the range that you have specified.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

 

Name

The name of the property or behavior. The property or behavior listed here will be based on the objects selected.

Value

The property value that you want to assign to all the selected objects. This can include a numerical value, but can also be a check box where you enable or disable certain behaviors or properties.

You can specify whether you want to create a relative or absolute property change in this field. By adding a + or - sign after the value, you create an offset for the properties of the selected objects. By placing it before the value, you are changing objects' properties to that value.

Unlinked

Determines whether the property values for the selected objects are linked across platforms.

Rand Enabled

Determines whether a Randomizer is applied to a property.

This property is not available for busses.

Rand Max

An offset applied to the property value that defines the maximum possible value of the property.

Rand Min

An offset applied to the property value that defines the minimum possible value of the property.


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