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When setting the positioning for sound, music, or motion FX objects, keep in mind that each object within the hierarchy can have a positioning setting. Positioning is considered an absolute property, which means that the positioning of the top-level object is automatically passed down to all child objects. You can, however, override these settings if you need to customize the positioning for a particular container, sound, or motion FX object. For more information on how positioning works within the hierarchy, refer to About Properties in the Project Hierarchy.
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The Wii platform physically outputs a two-channel audio stream, however, it uses Dolby Pro Logic® II to simulate a five-channel surround sound experience. After DPL-II mode is enabled by the programmer at initialization time (by passing AX_MODE_DPL2 as AkPlatformInitSettings::uAXMode), Wwise will use 4.0 speaker values for 3D positioned sounds. 4.0 speaker values are used because DPL-II does not allow you to directly address the center speaker. The positioning on the Wii platform, therefore, is restricted to the limitations of this technology. For more information on these limitations, refer to DPL-II manual or white papers. |