版本
From these Wwise “Originals”, you can create the versions for each game platform. These platform versions are stored in the project’s “cache” folder.
To help Wwise manage the contents of the cache folder more effectively, the converted assets are divided by:
Platform (Windows®, Xbox 360™, PlayStation®3, Wii™, and so on)
Type (Plugins, SFX, or Voice). If assets are flagged as Voice or plug-in files, they are further subdivided by:
Language (English, French, Spanish, and so on)
Plugin Type (Controller)