版本

menu_open
警告:系统已根据您所用大版本 (2018.1.11.6987) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise SDK 2018.1.11

◆ AddListener()

AKRESULT __cdecl AK::SoundEngine::AddListener ( AkGameObjectID  in_emitterGameObj,
AkGameObjectID  in_listenerGameObj 
)

Add a single listener to a game object's set of associated listeners. Any listeners that have previously been added or set via AddListener or SetListeners will remain as listeners and in_listenerGameObj will be added as an additional listener. Calling this function will override the default set of listeners and in_emitterGameObj will now reference its own, unique set of listeners.

参见
参数
in_emitterGameObj Emitter game object. Must have been previously registered via RegisterGameObj.
in_listenerGameObj Listener game object IDs that will be activated for in_emitterGameObj.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅