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Get a game object's obstruction and occlusion levels.
- 参照:
- 戻り値:
- AK_Success if succeeded, AK_IDNotFound if the game object was not registered
- 引数:
-
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in_ObjectID |
Associated game object ID |
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in_uListener |
Listener index (0: first listener, 7: 8th listener) |
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out_rfObstructionLevel |
ObstructionLevel: [0.0f..1.0f] |
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out_rfOcclusionLevel |
OcclusionLevel: [0.0f..1.0f] |
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