Table of Contents

Wwise SDK 2018.1.11

◆ Open()

AkPlayingID __cdecl AK::SoundEngine::DynamicSequence::Open ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_uFlags = 0,
AkCallbackFunc  in_pfnCallback = NULL,
void *  in_pCookie = NULL,
DynamicSequenceType  in_eDynamicSequenceType = DynamicSequenceType_SampleAccurate 

Open a new Dynamic Sequence.

Playing ID of the dynamic sequence, or AK_INVALID_PLAYING_ID in failure case
See also
in_gameObjectID Associated game object ID
in_uFlags Bitmask: see AkCallbackType
in_pfnCallback Callback function
in_pCookie Callback cookie that will be sent to the callback function along with additional information;
in_eDynamicSequenceType See : AK::SoundEngine::DynamicSequence::DynamicSequenceType