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Defining Relative Properties (Volume, Pitch, LPF, HPF)

Relative properties are defined for each object within your hierarchy. Unlike absolute properties, relative properties are cumulative, which means that a parent's property values are added to those of the child.

You can randomize each of the relative property values to further enhance the realism of sounds and motion within your game. For more information on randomizing property values, refer to Enhancing Sound and Motion by Randomizing Property Values.

Not all relative properties are available for all objects and on all platforms. The following table lists the relative properties that are available for each object and on each platform.

Objects/Platforms

Volume

 

Pitch

LPF and HPF

Objects

Sound object

 

Motion object

 

Containers (All)

 

Actor-Mixer

 

Music track

 

Music segment

 

Music containers (All)

 

To define the relative properties of an object:

  1. Load an object into the Property Editor.

  2. Type a value or drag the corresponding slider to set a value for each of the following properties:

    [Note] Note

    To edit the relative properties for several objects at the same time, select several objects in the Project Explorer, right-click the selection, and select Multi-edit.


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