Wwise Fundamentals

Table of Contents

Change object properties

In the animation, the Wwizard's staff swings to the side very quickly. You'll adjust the pitch of the Gem_Recharge_Woosh object to create a quicker, higher pitched sound that better suits the visual.

Because you created two separate Sound SFX objects, you can modify the properties of either object without affecting the other.

  1. In the Project Explorer, select the Gem_Recharge_Woosh object.

  2. In the Property Editor, select the General category.

    The Property Editor includes settings that affect how the audio file associated with the selected object will play.

  3. Click and hold just below the current Pitch value to open a slider.

  4. Move the slider to the right to set the Pitch property to approximately 1200. It's OK if you're not able to settle on that exact value.

    [Tip]

    On the left side of the layout, you can see the Contextual Help view. This view conveniently displays relevant information for any property you select. For the pitch property it indicates that cents are the unit type and that you can adjust the value within a range of -2400 to 2400, a total span of four octaves.

  5. Press Spacebar to hear the change.

    The Gem_Recharge audio file now plays an octave higher, resulting in a sound that's twice as high and twice as fast. But 1200 is too much, so go with something more appropriate, like 600.

  6. Click the Pitch property's current value, type 600, and press Enter.

  7. Press Spacebar to play the object again.

    Now you have a woosh sound that better suits the visual. Well done!


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