Lesson 3

Table of Contents

Using States

States are yet another specialty Game Sync that are typically used to make sweeping changes to the game’s audio in reaction to a global event in the game. For example, a State can be used to identify if the player is conscious or unconscious and above or below water. The status of the State can be used to offset object property values such as the low-pass filter you just used in order to change the sonic texture of the game. In this exercise, you’re going to set up a State to indicate whether the player, the Wwise Wwizard is alive or defeated. In this exercise you’ll use this State to modify the heartbeat sound when the Wwizard is defeated. You’ll also use this State in Lesson 4: Creating Space to make other changes to the sounds of the game.

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