Table of Contents
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Modules
First, you need to configure the gem sounds so that 3D Spatialization can be applied to them.
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Run Cube so you can connect to it.
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Launch Wwise and open a project file. Make sure you open the Module 9 project file.
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Connect to Cube so you can test your changes in the game.
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In the Project Explorer’s Audio tab, expand the Actor-Mixer Hierarchy > Default Work Unit and select the Gem Drop Sequence Container .
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In the Property Editor, select Positioning, and then in the 3D Spatialization list, select Position + Orientation.
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In the Attenuation group, click the Set Attenuation button.
The Project Explorer - Browser opens.
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Select Object_Attenuation and click OK.
The distance attenuation settings configured for the teleporter in Module 8: Using 3D Spatialization are now applied to the Gem Drop object because they both reference the same Object_Attenuation ShareSet. But you still need to define where you want the gem drop sounds to reside in the 3D world relative to the position of the listener.
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In the 3D Position list, select Listener with Automation.