Wwise Fundamentals

Table of Contents

Configure a sound for 3D spatialization

First, you need to configure the gem sounds so that 3D Spatialization can be applied to them.

  1. Run Cube so you can connect to it.

  2. Launch Wwise and open a project file. Make sure you open the Module 9 project file.

  3. Connect to Cube so you can test your changes in the game.

  4. In the Project Explorer’s Audio tab, expand the Actor-Mixer Hierarchy > Default Work Unit and select the Gem Drop Sequence Container .

  5. In the Property Editor, select Positioning, and then in the 3D Spatialization list, select Position + Orientation.

  6. In the Attenuation group, click the Set Attenuation button.

    The Project Explorer - Browser opens.

  7. Select Object_Attenuation and click OK.

    The distance attenuation settings configured for the teleporter in Module 8: Using 3D Spatialization are now applied to the Gem Drop object because they both reference the same Object_Attenuation ShareSet. But you still need to define where you want the gem drop sounds to reside in the 3D world relative to the position of the listener.

  8. In the 3D Position list, select Listener with Automation.


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