Table of Contents
-
Modules
In this module, you’ll learn to use different parts of a WAV file for different purposes. You'll also learn how to fine-tune those parts.
You'll start with a project that already includes a Gem_Recharge Sound SFX object, which
references a Gem_Recharge.wav file. The Gem_Recharge sound was designed to
accompany two actions that occur just after the Wwizard in the game Cube fires the ice gem:
-
First, he quickly moves his staff to the right, to which you'll add a woosh sound.
-
Second, off screen, a newly charged ice gem is magically placed into his staff, to which you'll add a crystalline chime sound.
These two sounds are provided one after the other in a single WAV file. Having more than one sound in a one file is not uncommon, but it has the following drawbacks you'll learn to overcome:
-
The timing of animation sequences often changes during a game's development, which might affect the amount of time required between the sounds.
-
The silent space between the sounds can require more memory when loaded into a game.
-
You're limited in how you can manipulate the two distinct sounds in Wwise.
By completing this module, you'll gain the following skills:
-
Connecting Wwise to a game
-
Using a single WAV file to produce multiple sounds
-
Trimming the start and end times of a WAV file
-
Adjusting the fade-in and fade-out durations of a WAV file
-
Fine-tuning sounds so they better suit an animation
-
Associating multiple sounds with a single action in game and adjusting the timing of each sound
Before starting this module, make sure you have completed the following:
-
Silence Cube so you can hear your own sounds
Approximate Duration:
-
20 minutes