Table of Contents
The User Interface is often the hub around which the game world is created. Creating a solid experience with sound begins with the ability to understand the interface flow and how sound can be used to reinforce the aesthetic, without breaking immersion.
This chapter will take you through the process of:
Creating simple menu events
Defining 2D positioning and panning
Creating complex events
From the simple playback of exactly the right sounds, to the complex negotiation that happens when pressing pause, the User Interface is a case study in the solutions and techniques available within the Wwise authoring application.